For some strange reasons I couldn’t watch tutorials so I had to figure it out by myself. I checked other students’ blogs.
Anyway I started with 3ds max. I applied the Unwrap UVW modifier and in ‘face’ mode I selected all polygons except ears area. Then I played a lot with ‘relax’ tool to create a nice ‘profile’. When I finished this I did the same job for the ear. The next step was to get a mirrored side. I applied again the Unwrap UVW modifier over the ‘symmetry’. In UVW modifier I selected all polygons, I copied that and mirrored. The next step was to ‘connect’ two parts with ‘weld’ tool. The image was then saved and exported to Photoshop
The next step was to open up the image I created before and start selecting elements using the ‘lasso tool’ .This allowed me to create a selection of any area of the face. Then I moved these areas around and transformed them so that they fit properly. It took me some time to finish this action.
Last thing to do was to impose the texture onto the model.
To make the results better I played around with ‘bump’ in maps section. This could add some more details to the texture and model
Honestly I am not satisfied with that results but I think it is not as bad as it could be.
Anyway the process of making the face was really interesting. I know that next time I have to pay more attention to topology. It was really nice to get to know with more techniques to do with modeling
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